The Campaign: Beyond Nirn

Overview

The "Beyond Nirn" campaign is designed to offer a great variety of situations and give players a complete epic across Tamriel and beyond. It features a solid main plot divided into several acts, while leaving freedom for exploration and side quests.

This campaign will scrupulously respect existing lore (history, geography, factions of the Elder Scrolls universe), while taking characters to events never seen in the games (inspired by obscure lore tales and fan contributions on Reddit).

Campaign Structure

Each Act corresponds to a major narrative arc with clear objectives, introducing different types of challenges (combat, exploration, diplomacy, puzzles) to offer "a bit of everything" in one great adventure.

The Four Acts

  • Act I – The Twilight Escape : Characters start in captivity and must escape, thus forging their group.
  • Act II – The Dawn Conspiracy : Exploration of Tamriel, investigation and travels to discover the truth about Thalmor plans.
  • Act III – The Shadow of Numidium : The climax of the conflict on Nirn, with the revelation of Thalmor plans.
  • Act IV – The Star Bastion : The final act takes place outside Nirn, offering total change of scenery while resolving the crisis.
Campaign Note

Note for the Game Master

This campaign is designed to be flexible. Adapt each act according to your group, their choices and their gameplay preferences. Side quests can be integrated at any time to enrich the experience.