Ra’zzir

Quick facts

RaceKhajiit
FactionIndependent
RolesCaravan master, Trader, Information broker (local)
First appearanceAct IBorder stop (refuge) — tavern / caravan yard

Summary

A Khajiit caravan master who measures people by what they carry, what they hide, and what they’re willing to trade. He speaks softly, laughs rarely, and always knows which way the wind is blowing—politically and literally.

Appearance

Dusty travel leathers, a scarf wrapped twice, gold rings dulled by sand, eyes that never stop counting.

Personality

  • Shrewd
  • Cautious
  • Unexpectedly generous—if it profits him later

Goals

  • Keep his caravan intact
  • Avoid official attention
  • Buy and sell information safely

Secrets

  • He has seen Thalmor ‘travelers’ asking questions along the road.
  • He can arrange discreet passage toward Sentinel—at a price.

Use in play

  • Provides rumors, cover stories, and small jobs that buy time.
  • Can become a recurring contact for travel and supplies.

Hooks

  • He offers a favor-trade: guard a wagon, retrieve a runaway animal, or escort a courier.
  • He recognizes a seal or sigil and warns the PCs what it means in plain words.

Connections

  • mara-lys client (Pays for quiet rooms and quieter conversations.)
  • srifa knows by reputation (Doesn’t ask how she travels so fast.)

Tags

Act I, Refuge, Khajiit, Social

Campaign Note

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