Hadring

Quick facts

RaceNord
FactionLocal
RolesBlacksmith, Quartermaster (informal)
First appearanceAct IBorder stop (refuge)

Summary

A local blacksmith who trades gear for coin, labor, or information. He has a personal grudge against Dominion 'justice' and reacts sharply to any mention of Justiciars.

Appearance

Soot-streaked arms, hammer calluses, a battered amulet tucked under his shirt.

Personality

  • Blunt
  • Protective of locals
  • Angry at the right trigger

Goals

  • Keep the village supplied
  • Make sure Thalmor trouble does not stick
  • Settle an old score if the chance comes

Secrets

  • He once lost someone to a Thalmor 'inspection'.
  • He hides a small stash of weapons for emergencies.

Use in play

  • Re-equips the party after Act I with believable, grounded gear.
  • Can point them toward roads, caravans, or discreet contacts.

Hooks

  • He can offer a job: escort a shipment, retrieve stolen metal, deal with bandits posing as Dominion agents.
  • He can recognize a Thalmor-made blade or sigil from past encounters.

Connections

  • mara-lys neighbor (Trades warnings and favors.)

Tags

Act I, Refuge, Equipment

Campaign Note

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