Irius Quill

Quick facts

RaceImperial
FactionIndependent
RolesMananaut historian, Lunar theorist, Translator (odd archives)
First appearanceAct IIIBastion halls (Synod, Whispers, or allied vault)

Summary

A sleepless scholar who treats myth like architecture. Irius does not speak like a prophet; he speaks like an artificer trying not to panic. He is the first person to say the quiet part aloud: if Numidium is moving again, bravery is not enough.

Appearance

Ink-stained cuffs, tired eyes, hands that keep turning pages even when the room has gone silent.

Personality

  • Precise
  • Restless
  • Brutally practical

Goals

  • Find a stabilizing countermeasure to Numidium
  • Secure Mananaut references before the Dominion does
  • Keep the party alive long enough to reach Masser

Secrets

  • He has seen sealed references to a Mananaut reliquary on Masser described as a Lattice Keystone.
  • He believes the Dominion is already tracking the same lunar lead.

Use in play

  • Explains Dragon Break consequences in plain, frightening language.
  • Turns cosmology into a mission: Masser is not scenery, it is an anchor point.

Hooks

  • He needs a missing folio from a restricted archive to confirm coordinates or attunement math.
  • He can demand the party choose a primary sponsor for logistical clarity.

Connections

Tags

Act III, Lore, Mananaut, Masser

Campaign Note

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