| Race | Imperial |
|---|---|
| Faction | Independent |
| Roles | Mananaut historian, Lunar theorist, Translator (odd archives) |
| First appearance | Act III — Bastion halls (Synod, Whispers, or allied vault) |
Irius Quill
Quick facts
Summary
A sleepless scholar who treats myth like architecture. Irius does not speak like a prophet; he speaks like an artificer trying not to panic. He is the first person to say the quiet part aloud: if Numidium is moving again, bravery is not enough.
Appearance
Ink-stained cuffs, tired eyes, hands that keep turning pages even when the room has gone silent.
Personality
- Precise
- Restless
- Brutally practical
Goals
- Find a stabilizing countermeasure to Numidium
- Secure Mananaut references before the Dominion does
- Keep the party alive long enough to reach Masser
Secrets
- He has seen sealed references to a Mananaut reliquary on Masser described as a Lattice Keystone.
- He believes the Dominion is already tracking the same lunar lead.
Use in play
- Explains Dragon Break consequences in plain, frightening language.
- Turns cosmology into a mission: Masser is not scenery, it is an anchor point.
Hooks
- He needs a missing folio from a restricted archive to confirm coordinates or attunement math.
- He can demand the party choose a primary sponsor for logistical clarity.
Connections
- magister-calara-vorian — tolerated by (The Synod wants his mind, not his independence.)
- whisper-agent-silene-noct — protected by (The Whispers prefer his knowledge alive and unpublic.)
- agent-vaelor — watched by (Has felt polite attention on his research trail.)
Tags
Act III, Lore, Mananaut, Masser