| Race | Imperial |
|---|---|
| Faction | Temple of Mara |
| Roles | Healer, Priestess |
| First appearance | Act I — Border stop (refuge) |
Sister Anara
Quick facts
Summary
A healer in the service of Mara. She does not pry to control; she pries to understand. In the first safe room of the campaign, she is often the first person to treat the PCs like people again.
Appearance
Simple robes, clean hands, tired eyes, calm voice that cuts through panic.
Personality
- Compassionate
- Observant
- Firm when needed
Goals
- Keep people alive
- Prevent violence in her care
- Learn what threat is moving through the borderlands
Secrets
- She has treated victims of Dominion 'justice' before.
- She keeps a small cache of supplies for emergencies.
Use in play
- Stabilizes the party after the escape and invites character moments.
- Can ask questions that force the PCs to define who they are now.
Hooks
- She can request a favor: escort medicine, protect a family, deliver a message.
- She may recognize a Thalmor sigil or a symptom of specific magic.
Connections
- mara-lys — caller (Mara-Lys sends for her when trouble arrives.)
Tags
Act I, Refuge, Healer