| Race | Khajiit |
|---|---|
| Faction | Independent |
| Roles | Prisoner, Survivor, Guide (optional) |
| First appearance | Act I — Cells / service tunnels |
S’rifa
Quick facts
Summary
A Khajiit detainee with sharp eyes and sharper instincts. She knows hidden passages, forgotten hooks, and how to look harmless—until she isn’t.
Appearance
Dusty fur, quick hands, a half-smile that never reaches her eyes.
Personality
- Clever
- Opportunistic
- Surprisingly brave when cornered
Goals
- Get out alive
- Leave with something valuable
- Avoid being used and discarded
Secrets
- She has moved contraband through the fortress before.
- She knows which guard takes bribes and which one breaks fingers.
Use in play
- A living 'map' to create choices: tunnels, keys, timing.
- A complication: she may demand payment, leverage, or a favor later.
Hooks
- If treated well, she can become a recurring contact among caravans.
- If betrayed, she sells the party’s description for coin.
Connections
- mara-lys — acquaintance (Knows the border stop by reputation.)
Tags
Act I, Escape, Khajiit