Pip

Quick facts

RaceImperial
FactionLocal
RolesTavern runner, Message carrier
First appearanceAct IIGreat City (inns / back alleys)

Summary

A quick-footed runner who delivers notes, rumors, and sometimes lies. Pip knows which doors open for coin and which doors open for trouble.

Appearance

Too-big coat, scuffed boots, quick grin, eyes always checking exits.

Personality

  • Fast-talking
  • Wary
  • Ambitious

Goals

  • Make coin
  • Stay out of jail
  • Become ‘useful’ to the right people

Secrets

  • Pip has been paid to watch newcomers before.
  • Pip knows which back room is rented for ‘private meetings.’

Use in play

  • A safe-ish way to pass messages through the city.
  • A complication if bribed by rivals.

Hooks

  • Pip offers a shortcut to the contact—for a fee.
  • Pip can warn the PCs if guards start asking about them.

Connections

Tags

Act II, City, Social, Messenger

Campaign Note

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