| Race | Redguard |
|---|---|
| Faction | Local |
| Roles | Border watch, Trouble spotter |
| First appearance | Act I — Border stop (refuge) — main street / notice board |
Watchman Keld Orrin
Quick facts
Summary
A local watchman who doesn’t pretend to be a hero. His job is to keep trouble from sticking to the settlement. He watches newcomers the way you watch storm clouds: not with hate, but with preparation.
Appearance
Faded scarf, simple spear, sand-worn boots, eyes that look past you to what follows.
Personality
- Suspicious
- Practical
- Hard to intimidate
Goals
- Keep violence away from the stop
- Spot liars quickly
- Protect locals from fallout
Secrets
- He has accepted bribes—but only to redirect danger away from families.
- He has a contact on the road who reports unusual patrols.
Use in play
- A social pressure point: persuasion, bribery, or careful honesty.
- A potential ally if the PCs prove they’re not bringing Thalmor trouble on purpose.
Hooks
- He can ‘forget’ what he saw if the PCs solve a small local problem quickly.
- He can warn them that a fresh notice is not ‘Imperial’ at all.
Connections
Tags
Act I, Refuge, Local, Guard