Character creation in this system is simple and flexible. Each character is defined primarily by their skills, without a separate system of numerical attributes. Physical or mental traits can be described narratively, and the chosen skills already partially reflect the character's abilities.
Character Creation
Overview
Skill Distribution
During character creation, the player distributes some starting bonuses to reflect their training. The standard system offers:
- 3 primary skills : The character is an expert in these areas (+4 to the d20 roll)
- 3 secondary skills : The character has a good level in these areas (+2 to the roll)
- All other skills : Remain at 0 (untrained, no bonus)
This distribution allows easy creation of a class-type profile (for example, a mage will have their three primary skills in Magic, a warrior in weapons/armor, etc., but any combination is possible).
Profile Examples
Here are some examples of typical character profiles:
The Mage
Primary skills: Destruction, Restoration, Alteration
Secondary skills: Speech, Perception, Conjuration
The Warrior
Primary skills: Melee Combat, Defense, Athletics
Secondary skills: Survival, Perception, Ranged Combat
The Thief
Primary skills: Stealth, Lockpicking, Pickpocket
Secondary skills: Perception, Speech, Melee Combat
System Flexibility
The game master can adjust the number of primary/secondary skills according to the desired starting power level. For a more epic campaign, the number of skills or bonuses granted can be increased.
Note: Hybrid Characters
Nothing prevents a character from mixing categories. A scholar can very well learn to fight with a sword, a warrior can know a few practical magic tricks. Character creation is designed to be flexible and allow any creative combination.